

Some are very basic and run-of-the-mill, while others will leave you scratching your head. Manipulating objects to open or change different valves, levers and so on, are the key to the puzzles in this game.

Small objects are easier to move, and of course some of the larger ones feel like serious work to shift around. This is where the tractor beam comes into play. Most puzzles consist of moving objects around in a certain order to trigger buttons or levers in order to open the path ahead. This simplistic control scheme may sound a bit too easy, but when used with the style of puzzle-solving the game contains, it just feels right. Controlled by thrusts and directional movements, you can only use your momentum and your trusty tractor beam to lift and move objects around the world. You take control of a small robot propelled by a helicopter-like blade mounted on top of his head. Not to say that is a bad thing, as a story isn’t needed to push the game along, but for gamers who notice all the little details and can use a bit of their own interpretation, the story is there. The story itself is more or less non-existent and told only through silent background scenes or in the puzzles themselves. Now titled: ‘Unmechanical: Extended’, it includes the original release with, you guessed it, extended additional content. Not much of a PC or tablet gamer, I had yet to experience the puzzle title until recently, when it graced home consoles for the first time. Unmechanical released some time ago for iOS and PC.
