
After being captured and imprisoned by "The Movement", he is freed by Sarah, a double agent and the seemingly necessary female character who periodically aids our fearless main hero in his villain hunting. The general has surrounded himself with a colorful bunch of powerful psychics that seem cut straight up from B-grade comic books, so in order to avoid detection, Nick has his memories and powers temporarily wiped before the mission. Nick Scryer is an American Psi-Agent sent to infiltrate a terrorist organization known as "The Movement", led by a power hungry ex-general evidently bent on taking over the world. It does have its issues and there's plenty of room for improvement, however the developers of the Jedi Knight series have much to learn from Psi Ops' psychic parade. There have been a handful of games to toy with the idea of psychic abilities over the years, with varying degrees of success, but I haven't seen it so well implemented in any game until now. Midway's sleeper title Psi-Ops: The Mindgate Conspiracy really took me by surprise.
